Shenmue FAQ

For technical reasons we started with the Xbox source code and data. This has the advantage of some additional features missing from the Dreamcast version:

  • Snapshots system
  • Filters
  • Texture mip-maps to improve anti-aliasing

As some community members will know, the Xbox does have some graphical differences to the DC version which will also be present in our version.

As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:

  • Choice of Japanese or English speech in both games
  • Saves can be carried over from Shenmue into Shenmue II on all platforms
  • Saving anywhere in both games
  • HD resolution rendering
  • Updated UI
  • New post processing effects for both games
  • Full controller support and configurable mouse and keyboard for PC users
  • Full Achievement support for both games on all platforms

Modern control scheme means we have enabled use of the analogue stick instead of the D-Pad for movement of Ryo, as well as adding full mouse and keyboard support for PC users.

Throughout the engine, game code and scripts there are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.

Gameplay where the player can control the camera is 16:9.

Cutscenes are letterboxed in their original formats.

We are pleased to announce that all the arcade games in the original are fully playable in the new release!